![]() ![]() It confuses me because I can’t imagine an audience for these games. What makes no sense to me is why EA would take franchises such as Dragon Age and Ultima, which are serviced by a very dedicated fanbase of serious game fans, and release iOS free-to-play games for these titles. Zombies is a very broad interest game, so it makes sense to do everything you can to get as many people to download it as possible, and free-to-play is demonstrably the best way to do that. Zombies 2 – I didn’t necessarily appreciate the game for adopting that model, but Plants Vs. In fact, I don’t begrudge EA’s free-to-play models with games like FIFA 14 and even Plants Vs. A game like Ubisoft’s Might and Magic Duel of Champions is still, to me, the ultimate example of free-to-play done well, and I don’t begrudge Ubisoft in the slightest for adopting that model for that game. ![]() I also don’t have a problem with free-to-play mechanics when they work and encourage players to spend a reasonable amount of money without expecting them to take out a second loan on the house. I don’t have a problem with EA putting the investments that it does that it does into mobile market, in fact, when EA does a good job of it I more than welcome it – FIFA 14 is ace on iPad and Real Racing 3 might be laden with microtransactions, but the racing itself is compelling. ![]() As a big fan of Dragon Age ( yep, I even enjoyed the second one), I didn’t really have a choice when I saw that EA had released Heroes of Dragon Age on to the iOS App Store, I immediately downloaded it. ![]()
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